GitHub - OpenApoc/OpenApoc: Opensource rebuild of the XCOM Apocalypse Engine that requires the original files to run.
![XCOM: Enemy Unknown - PCGamingWiki PCGW - bugs, fixes, crashes, mods, guides and improvements for every PC game XCOM: Enemy Unknown - PCGamingWiki PCGW - bugs, fixes, crashes, mods, guides and improvements for every PC game](https://thumbnails.pcgamingwiki.com/c/c0/XCOM_-_Enemy_Unknown_-_cover.jpg/300px-XCOM_-_Enemy_Unknown_-_cover.jpg)
XCOM: Enemy Unknown - PCGamingWiki PCGW - bugs, fixes, crashes, mods, guides and improvements for every PC game
![X-COM: Apocalypse - PCGamingWiki PCGW - bugs, fixes, crashes, mods, guides and improvements for every PC game X-COM: Apocalypse - PCGamingWiki PCGW - bugs, fixes, crashes, mods, guides and improvements for every PC game](https://thumbnails.pcgamingwiki.com/8/89/X-COM_Apocalypse_Options.png/300px-X-COM_Apocalypse_Options.png)
X-COM: Apocalypse - PCGamingWiki PCGW - bugs, fixes, crashes, mods, guides and improvements for every PC game
![According to the (unofficial) XCOM2 wiki, the Disorient status applied by flashbangs should reduce enemy will by 30. However, this doesn't seem the case. Is there no way of reducing enemy will? : According to the (unofficial) XCOM2 wiki, the Disorient status applied by flashbangs should reduce enemy will by 30. However, this doesn't seem the case. Is there no way of reducing enemy will? :](https://i.redd.it/03isuil6pgqb1.png)